
On the right toolbar you will see that your properties panel is set to Render, you must change it to Scene, then search Source Engine Export and do only what I say: Now we have to export our edited model.Delete the part coach_model_merged.dmx, choose coachtest and change to Object Mode.Hold the button Shift and select first the part coach_model_merged.dmx and then select the part coachtest, change to Weight Paint mode and on the left toolbar you have to click on Transfer Weights This is the most important part: Transfer Weights.After you've done with it, change Sculpt Mode to Object Mode and Import again the file coach_model_merged.dmx, so we have 2 models of the same character.You can edit your model how you want with the sculpt tools. Select the only part without _skeleton and change Object Mode to Sculpt Mode,.Go on the right toolbar and name as your addon folder ( coachtest ) every part with the name coach_model_merged.dmx.ĭon't absolutely change name to _skeleton, you have to change the name only on coach_model_merged.dmx so it should look like this: coachtest_skeleton.To take a better view of the model press the dot on the other side of the keyboard Go on File > Import > Source Engine and import coach_model_, you will see the character model.If everything looks fine select Save User Settings. Now click the Install from File button and go to your downloaded file and select it. When you finished the download start Blender and go to File>User Preferences Download the following file and don't extract it. Go in your created decompile folder and delete the lod files because we don't need themīefore we start with the editing of the file we have to install a script for import/export of SMD files.Open MDL Decompiler, untoggle the tick from "Use Steam File Access" and choose on the first line the file you edited with Notepad ++, on the second line you have to choose the decompile path, so create a folder named decompile in models\survivors, choose it and press the button Extract.Now copy survivor_, paste it and then name it survivor_.After that open survivor_coach.mdl (of the created directory) with Notepad ++ and change IDST1 to IDST, and save it.We want to edit only one survivor, so select coach's files:Įxtract them in the recently created directory in survivors.Here you will find survivors model files. Go in C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\left4dead2\ and open pak01_dir with GCFScape.Ī window will open and go in models\survivors (copy this directory in coachtest).Create a folder with the name of the add-on you want to public on the workshop, like coachtest.
